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Devlog 4: Sean Jeffries: Hiatus & Bug Fixes
October 07, 2024
by
codecrashers
Due to power outages from the weather, I lost half my week of potential work. This past sprint one of the interesting things I worked on was creating a melee ability for the wizard. Luckily we had an...
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Devlog 3: Kayla Tavares de Almeida: Spell UI and Cooldowns
September 27, 2024
by
codecrashers
For this week I worked more in depth in the spell UI and getting all the important information on screen for new players. I needed to get the spell queue on screen and show that the tokens that you us...
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Devlog 3: Rafael Vargas: Puzzling Problems and Pressure Plate Solutions
September 27, 2024
by
codecrashers
Puzzling Problems and Pressure Plate Solutions Author: Rafael Vargas Posted on 09/26/2024 This week was all about tackling puzzles, which is one of the 3 core focuses of our level designs. I initially...
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Devlog 3: Sean Jeffries: Spell Creation
September 26, 2024
by
codecrashers
This week I was designing and implementing two exciting new water-based spells for SpellStorm : Water Wave and Water Dash . Each spell enhances both combat and movement dynamics, providing fresh oppor...
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DevLog 3: Andrew Sipes : Getting the Meteor Smart Casting Perfected
September 26, 2024
by
codecrashers
"Getting the Meteor Smart Casting Perfected" Author: Andrew Sipes Posted on 9/26/24 The Problem: This week, I encountered a significant challenge with the Meteor spell in our game. The feedback indica...
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Devlog 3: Sandy Boyett: Boss Attacks, Ranged and Negate
September 26, 2024
by
simplysandy
Problem: This week, I focused on bringing our first boss up to speed with the other enemies. I set up a ranged and melee attack for the boss, similar to the cactus enemy from our first level. However,...
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Devlog 2: Kayla Tavares de Almeida: Health and Spells
September 21, 2024
by
codecrashers
So for this week I got to actually work on formatting and coding our UI Elements such as the Main Menu, the Results Screen, and a bit more of the Player HUD. It went almost perfectly, until we got to...
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Devlog 2: Rafael Vargas: Live, Die, Repeat
September 21, 2024
by
codecrashers
Live, Die, Repeat Author: Rafael Vargas Posted on 09/20/2024 This week, I faced the challenges of creating a system that would respawn the player after falling to their doom, without having to restart...
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Devlog 2: Sandy Boyett: Enemy Mechanics
September 20, 2024
by
simplysandy
The Problem: This week, my focus was on implementing enemy and boss behaviors in our game, starting with the Cactus Enemy already placed in our initial level to streamline future development. The prim...
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Devlog 2: Andrew Sipes: Working with Base Attributes
September 20, 2024
by
codecrashers
"Working With Base Attributes" Author: Andrew Sipes Posted on 9/20/24 The Problem: We decided to use the Ability System for ability to add dynamic abilities and spells quickly to the game. Given the t...
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Devlog 2: Sean Jeffries: Animation Issues
September 20, 2024
by
codecrashers
The Problem This week, while working on SpellStorm , I encountered an issue related to the attack animation for the turtle enemy. Despite setting up the animation within Unreal Engine 5, it wasn't tri...
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Devlog 1: Sandy Boyett: Player Controls and Mechanics
September 14, 2024
by
codecrashers
1
The Problem: This week, I was tasked with implementing Enhanced Input controls to enable player movement within our world map. Since I hadn’t fully learned this system in previous months, it require...
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Devlog 1: Kayla Tavares de Almeida: Project and Perforce
September 14, 2024
by
codecrashers
I don't have much to talk about this week as I am the UI Developer, so I didn't have many duties this week besides helping out. This week we had to work on getting our base project into Perforce and w...
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Devlog 1: Sean Jeffries: Unresolved Redirectors
September 14, 2024
by
codecrashers
The Problem This week, I encountered a significant roadblock while attempting to package our game in Unreal Engine 5. The packaging process was failing due to unresolved redirectors in the project fil...
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Devlog 1: Rafael Vargas: Learning a new world
September 13, 2024
by
codecrashers
Learning a new world Author: Rafael Vargas Posted on 09/13/2024 During this week, I was tasked with creating the demo level for our weekly sprint. I’ve done level design before in Unity and Blender...
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Devlog 1: Andrew Sipes: Problems with Asset Imports
September 13, 2024
by
codecrashers
"Problems with Asset Imports" Author: Andrew Sipes Posted on 9/13/24 The Problem: After getting the project setup, we started testing perforce to understand how this type of version control works. One...
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