Devlog 3: Kayla Tavares de Almeida: Spell UI and Cooldowns
SpellStorm » Devlog
For this week I worked more in depth in the spell UI and getting all the important information on screen for new players. I needed to get the spell queue on screen and show that the tokens that you use for spells were actually being used up.
So what I needed was to make those colored tokens disappear when used up, reappear off cooldown, and make the center white crosshair change it's color based off of what spells you have queued up. First day I tried getting it done it went almost perfectly. I got the Queue updating when prepping, casting, and clearing spells, but the tokens just weren't updating correctly.
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SpellStorm
Status | In development |
Author | codecrashers |
Genre | Adventure, Platformer |
Tags | Magic, Third-Person Shooter |
More posts
- Devlog 3: Rafael Vargas: Puzzling Problems and Pressure Plate Solutions1 day ago
- Devlog 3: Sean Jeffries: Spell Creation2 days ago
- DevLog 3: Andrew Sipes : Getting the Meteor Smart Casting Perfected2 days ago
- Devlog 3: Sandy Boyett: Boss Attacks, Ranged and Negate2 days ago
- Devlog 2: Kayla Tavares de Almeida: Health and Spells7 days ago
- Devlog 2: Rafael Vargas: Live, Die, Repeat7 days ago
- Devlog 2: Sandy Boyett: Enemy Mechanics8 days ago
- Devlog 2: Andrew Sipes: Working with Base Attributes8 days ago
- Devlog 2: Sean Jeffries: Animation Issues8 days ago
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