Devlog 1: Sean Jeffries: Unresolved Redirectors
The Problem
This week, I encountered a significant roadblock while attempting to package our game in Unreal Engine 5. The packaging process was failing due to unresolved redirectors in the project files. Redirectors in Unreal Engine are essentially links or pointers to assets that have been renamed or moved within the project. Over time, these redirectors can accumulate and cause problems during the cooking and packaging phases, as Unreal tries to reference assets that have been moved or deleted. This problem was critical because it halted our ability to package the game entirely, preventing us from delivering a build.
If not resolved, this issue would lead to broken references in the packaged game, resulting in missing assets or a failure to load certain levels. For the end user, this could mean a poor gameplay experience or even an inability to run the game at all. Addressing this issue was crucial to ensure that the game functions smoothly for testers and eventually for players.
Solution
Upon investigating the issue, I realized that the root cause was leftover redirectors from assets that had been renamed or moved throughout the development process. Unreal Engine does not automatically resolve these redirectors, which can cause errors during the packaging process if they remain unresolved. To fix this, I had to manually locate and fix these redirectors in the project.
The solution involved using Unreal Engine's built-in Fix Up Redirectors feature. I navigated to the Content Browser, selected the top-level folder containing the assets, and right-clicked to find the "Fix Up Redirectors in Folder" option. This tool resolved most of the redirectors, ensuring that references to moved or renamed assets were correctly updated.
By addressing this issue, the packaging process was able to complete successfully. This fix will prevent broken asset references in the packaged build, ensuring that the end user will not encounter missing assets or gameplay-breaking bugs related to incorrectly referenced content. The project is now able to be packaged for distribution.
Get SpellStorm
SpellStorm
Status | In development |
Author | codecrashers |
Genre | Adventure, Platformer |
Tags | Magic, Third-Person Shooter |
More posts
- Devlog 4: Sean Jeffries: Hiatus & Bug Fixes46 days ago
- Devlog 3: Kayla Tavares de Almeida: Spell UI and Cooldowns56 days ago
- Devlog 3: Rafael Vargas: Puzzling Problems and Pressure Plate Solutions56 days ago
- Devlog 3: Sean Jeffries: Spell Creation56 days ago
- DevLog 3: Andrew Sipes : Getting the Meteor Smart Casting Perfected56 days ago
- Devlog 3: Sandy Boyett: Boss Attacks, Ranged and Negate56 days ago
- Devlog 2: Kayla Tavares de Almeida: Health and Spells62 days ago
- Devlog 2: Rafael Vargas: Live, Die, Repeat62 days ago
- Devlog 2: Sandy Boyett: Enemy Mechanics62 days ago
- Devlog 2: Andrew Sipes: Working with Base Attributes63 days ago
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